Bronzeholm

Bronzeholm
Bronzeholm is one of the major Human cities located in the northwest of the continent, nearby the Half-Elven border to the snow lands. It's main purpose is to act as a diplomatic meeting point for several of the factions within the kingdom. Despite having a very large density of humans and a somewhat corrupt government, the metropolis has a fairly tolerant culture, both racially and religiously. As is law within the realm of Evermore, Abyssal worship is forbidden.

The population of the city is approximately 29,045 at the time of the census of 2178, registering the city as a metropolis. Within that population, 19,160 reported as humans; 871 reported as dwarves; 3,776 reported as half-elves; 1,170 reported as half-orcs; 2,324 reported as elves, and 1,743 reported as other races.

The economy in Bronzeholm is quite immense, rivaling the capital itself. The services in Bronzeholm include:

19 Inns 73 Taverns
 * The largest being Lion's Maw

48 Blacksmiths

18 Hedge Witches

15 Weaponsmiths 15 Armorers
 * 3 of which work within the castle walls, and 4 others are exclusive providers of the garrisoned guards

18 Bowyers

8 Magic Item Shops

5 Booksellers

19 General Merchants

48 Leatherworkers

83 Tailors

15 Jewelers

66 Cobblers

23 Slavemasters

24 Fishmongers

58 Farriers and Stablemasters

58 Carpenters

41 Masons

It's lord is Lawrence, brother to King Richard, and is second in line to the throne.

Statistics
Within a game, Bronzeholm has the following characteristics:
 * LE Metropolis
 * +3 Corruption
 * +7 Law
 * +1 Lore
 * -6 Society
 * +0 Economy
 * +2 Crime

When within the walls of Bronzeholm, NPCs with divine spells have a +2 to any effects regarding level.

All luxury goods, such as jewelry, fine clothing, masterwork items, and magic items, cost 10% more.

Whenever any transaction is made, PC's must succeed a DC 10 Diplomacy check, or be fined 5*Character Level copper pieces. If the check is made as a natural one, refer to the guard bribe list for the severity of the crime, or the Character shall be detained or forced to fight in the arena to pay off the debt.

Merchants will buy twice as much from the party.